using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000082 RID: 130 [Token(Token = "0x2000074")] internal static class ShaderPropertyId { // Token: 0x040002AC RID: 684 [Token(Token = "0x4000270")] public static readonly int scaledScreenParams; // Token: 0x040002AD RID: 685 [Token(Token = "0x4000271")] public static readonly int worldSpaceCameraPos; // Token: 0x040002AE RID: 686 [Token(Token = "0x4000272")] public static readonly int screenParams; // Token: 0x040002AF RID: 687 [Token(Token = "0x4000273")] public static readonly int projectionParams; // Token: 0x040002B0 RID: 688 [Token(Token = "0x4000274")] public static readonly int zBufferParams; // Token: 0x040002B1 RID: 689 [Token(Token = "0x4000275")] public static readonly int orthoParams; // Token: 0x040002B2 RID: 690 [Token(Token = "0x4000276")] public static readonly int viewMatrix; // Token: 0x040002B3 RID: 691 [Token(Token = "0x4000277")] public static readonly int projectionMatrix; // Token: 0x040002B4 RID: 692 [Token(Token = "0x4000278")] public static readonly int viewAndProjectionMatrix; // Token: 0x040002B5 RID: 693 [Token(Token = "0x4000279")] public static readonly int inverseViewMatrix; // Token: 0x040002B6 RID: 694 [Token(Token = "0x400027A")] public static readonly int inverseViewAndProjectionMatrix; // Token: 0x040002B7 RID: 695 [Token(Token = "0x400027B")] public static readonly int cameraProjectionMatrix; // Token: 0x040002B8 RID: 696 [Token(Token = "0x400027C")] public static readonly int inverseCameraProjectionMatrix; // Token: 0x040002B9 RID: 697 [Token(Token = "0x400027D")] public static readonly int worldToCameraMatrix; // Token: 0x040002BA RID: 698 [Token(Token = "0x400027E")] public static readonly int cameraToWorldMatrix; } }