using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200004A RID: 74 [Token(Token = "0x2000044")] [VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")] [Serializable] public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent { // Token: 0x060000E8 RID: 232 RVA: 0x00002A18 File Offset: 0x00000C18 [Token(Token = "0x60000E0")] [Address(RVA = "0x1F334D0", Offset = "0x1F322D0", VA = "0x181F334D0", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000E9 RID: 233 RVA: 0x00002A30 File Offset: 0x00000C30 [Token(Token = "0x60000E1")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000EA RID: 234 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E2")] [Address(RVA = "0x1F335A0", Offset = "0x1F323A0", VA = "0x181F335A0")] public ShadowsMidtonesHighlights() { } // Token: 0x0400017E RID: 382 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400015B")] [Tooltip("Controls the darkest portions of the render.")] public Vector4Parameter shadows; // Token: 0x0400017F RID: 383 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400015C")] [Tooltip("Power function that controls mid-range tones.")] public Vector4Parameter midtones; // Token: 0x04000180 RID: 384 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400015D")] [Tooltip("Controls the lightest portions of the render.")] public Vector4Parameter highlights; // Token: 0x04000181 RID: 385 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400015E")] [Tooltip("Start point of the transition between shadows and midtones.")] public MinFloatParameter shadowsStart; // Token: 0x04000182 RID: 386 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400015F")] [Tooltip("End point of the transition between shadows and midtones.")] public MinFloatParameter shadowsEnd; // Token: 0x04000183 RID: 387 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000160")] [Tooltip("Start point of the transition between midtones and highlights.")] public MinFloatParameter highlightsStart; // Token: 0x04000184 RID: 388 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000161")] [Tooltip("End point of the transition between midtones and highlights.")] public MinFloatParameter highlightsEnd; } }