using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200004D RID: 77 [Token(Token = "0x2000047")] [VolumeComponentMenu("Post-processing/Tonemapping")] [Serializable] public sealed class Tonemapping : VolumeComponent, IPostProcessComponent { // Token: 0x060000EE RID: 238 RVA: 0x00002A78 File Offset: 0x00000C78 [Token(Token = "0x60000E6")] [Address(RVA = "0x1F33A00", Offset = "0x1F32800", VA = "0x181F33A00", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000EF RID: 239 RVA: 0x00002A90 File Offset: 0x00000C90 [Token(Token = "0x60000E7")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000F0 RID: 240 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E8")] [Address(RVA = "0x1F33A30", Offset = "0x1F32830", VA = "0x181F33A30")] public Tonemapping() { } // Token: 0x0400018C RID: 396 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000169")] [Tooltip("Select a tonemapping algorithm to use for the color grading process.")] public TonemappingModeParameter mode; } }