using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200000A RID: 10 [Token(Token = "0x2000008")] public enum TransparencyDetailLevel { // Token: 0x04000013 RID: 19 [Token(Token = "0x4000004")] Minimal = -1, // Token: 0x04000014 RID: 20 [Token(Token = "0x4000005")] Low, // Token: 0x04000015 RID: 21 [Token(Token = "0x4000006")] Medium, // Token: 0x04000016 RID: 22 [Token(Token = "0x4000007")] High } }