using System; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000026 RID: 38 [Token(Token = "0x2000024")] [ExcludeFromPreset] public class UniversalRenderPipelineAsset : RenderPipelineAsset, ISerializationCallbackReceiver { // Token: 0x0600003C RID: 60 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600003A")] [Address(RVA = "0x1F350D0", Offset = "0x1F33ED0", VA = "0x181F350D0")] public ScriptableRendererData LoadBuiltinRendererData(RendererType type = RendererType.ForwardRenderer) { return null; } // Token: 0x0600003D RID: 61 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600003B")] [Address(RVA = "0x1F34AB0", Offset = "0x1F338B0", VA = "0x181F34AB0", Slot = "22")] protected override RenderPipeline CreatePipeline() { return null; } // Token: 0x0600003E RID: 62 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003C")] [Address(RVA = "0x1F34D90", Offset = "0x1F33B90", VA = "0x181F34D90")] private void DestroyRenderers() { } // Token: 0x0600003F RID: 63 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003D")] [Address(RVA = "0x1F352B0", Offset = "0x1F340B0", VA = "0x181F352B0", Slot = "23")] protected override void OnValidate() { } // Token: 0x06000040 RID: 64 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003E")] [Address(RVA = "0x1F35230", Offset = "0x1F34030", VA = "0x181F35230", Slot = "24")] protected override void OnDisable() { } // Token: 0x06000041 RID: 65 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600003F")] [Address(RVA = "0x1F34C10", Offset = "0x1F33A10", VA = "0x181F34C10")] private void CreateRenderers() { } // Token: 0x06000042 RID: 66 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000040")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630")] private Material GetMaterial(DefaultMaterialType materialType) { return null; } // Token: 0x1700002C RID: 44 // (get) Token: 0x06000043 RID: 67 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700002C")] public ScriptableRenderer scriptableRenderer { [Token(Token = "0x6000041")] [Address(RVA = "0x1F35B00", Offset = "0x1F34900", VA = "0x181F35B00")] get { return null; } } // Token: 0x06000044 RID: 68 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000042")] [Address(RVA = "0x1F34DF0", Offset = "0x1F33BF0", VA = "0x181F34DF0")] public ScriptableRenderer GetRenderer(int index) { return null; } // Token: 0x1700002D RID: 45 // (get) Token: 0x06000045 RID: 69 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700002D")] internal ScriptableRendererData scriptableRendererData { [Token(Token = "0x6000043")] [Address(RVA = "0x1F35A30", Offset = "0x1F34830", VA = "0x181F35A30")] get { return null; } } // Token: 0x1700002E RID: 46 // (get) Token: 0x06000046 RID: 70 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700002E")] internal int[] rendererIndexList { [Token(Token = "0x6000044")] [Address(RVA = "0x1F359A0", Offset = "0x1F347A0", VA = "0x181F359A0")] get { return null; } } // Token: 0x1700002F RID: 47 // (get) Token: 0x06000047 RID: 71 RVA: 0x000022F8 File Offset: 0x000004F8 // (set) Token: 0x06000048 RID: 72 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700002F")] public RenderFeaturesetOption renderFeatureset { [Token(Token = "0x6000045")] [Address(RVA = "0x52E530", Offset = "0x52D330", VA = "0x18052E530")] get { return RenderFeaturesetOption.Mobile; } [Token(Token = "0x6000046")] [Address(RVA = "0x403B20", Offset = "0x402920", VA = "0x180403B20")] set { } } // Token: 0x17000030 RID: 48 // (get) Token: 0x06000049 RID: 73 RVA: 0x00002310 File Offset: 0x00000510 // (set) Token: 0x0600004A RID: 74 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000030")] public PostProcessingOption postProcessing { [Token(Token = "0x6000047")] [Address(RVA = "0x3FFBD0", Offset = "0x3FE9D0", VA = "0x1803FFBD0")] get { return PostProcessingOption.None; } [Token(Token = "0x6000048")] [Address(RVA = "0x6CBD70", Offset = "0x6CAB70", VA = "0x1806CBD70")] set { } } // Token: 0x17000031 RID: 49 // (get) Token: 0x0600004B RID: 75 RVA: 0x00002328 File Offset: 0x00000528 // (set) Token: 0x0600004C RID: 76 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000031")] public DepthTextureRenderMode depthTextureMode { [Token(Token = "0x6000049")] [Address(RVA = "0x6CBD20", Offset = "0x6CAB20", VA = "0x1806CBD20")] get { return DepthTextureRenderMode.Required; } [Token(Token = "0x600004A")] [Address(RVA = "0x6CBDA0", Offset = "0x6CABA0", VA = "0x1806CBDA0")] set { } } // Token: 0x17000032 RID: 50 // (get) Token: 0x0600004D RID: 77 RVA: 0x00002340 File Offset: 0x00000540 // (set) Token: 0x0600004E RID: 78 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000032")] public OpaqueTextureRenderMode opaqueTextureMode { [Token(Token = "0x600004B")] [Address(RVA = "0x3FA190", Offset = "0x3F8F90", VA = "0x1803FA190")] get { return OpaqueTextureRenderMode.Required; } [Token(Token = "0x600004C")] [Address(RVA = "0x568560", Offset = "0x567360", VA = "0x180568560")] set { } } // Token: 0x17000033 RID: 51 // (get) Token: 0x0600004F RID: 79 RVA: 0x00002358 File Offset: 0x00000558 // (set) Token: 0x06000050 RID: 80 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000033")] public NormalMappingOption normalMapping { [Token(Token = "0x600004D")] [Address(RVA = "0x7FA0A0", Offset = "0x7F8EA0", VA = "0x1807FA0A0")] get { return NormalMappingOption.Enabled; } [Token(Token = "0x600004E")] [Address(RVA = "0x687280", Offset = "0x686080", VA = "0x180687280")] set { } } // Token: 0x17000034 RID: 52 // (get) Token: 0x06000051 RID: 81 RVA: 0x00002370 File Offset: 0x00000570 [Token(Token = "0x17000034")] public Downsampling opaqueDownsampling { [Token(Token = "0x600004F")] [Address(RVA = "0xD17AD0", Offset = "0xD168D0", VA = "0x180D17AD0")] get { return Downsampling.None; } } // Token: 0x17000035 RID: 53 // (get) Token: 0x06000052 RID: 82 RVA: 0x00002388 File Offset: 0x00000588 [Token(Token = "0x17000035")] public bool supportsTerrainHoles { [Token(Token = "0x6000050")] [Address(RVA = "0x7C5A70", Offset = "0x7C4870", VA = "0x1807C5A70")] get { return default(bool); } } // Token: 0x17000036 RID: 54 // (get) Token: 0x06000053 RID: 83 RVA: 0x000023A0 File Offset: 0x000005A0 // (set) Token: 0x06000054 RID: 84 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000036")] public bool supportsHDR { [Token(Token = "0x6000051")] [Address(RVA = "0x1F35D30", Offset = "0x1F34B30", VA = "0x181F35D30")] get { return default(bool); } [Token(Token = "0x6000052")] [Address(RVA = "0x1F35FC0", Offset = "0x1F34DC0", VA = "0x181F35FC0")] set { } } // Token: 0x17000037 RID: 55 // (get) Token: 0x06000055 RID: 85 RVA: 0x000023B8 File Offset: 0x000005B8 // (set) Token: 0x06000056 RID: 86 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000037")] public int msaaSampleCount { [Token(Token = "0x6000053")] [Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")] get { return 0; } [Token(Token = "0x6000054")] [Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")] set { } } // Token: 0x17000038 RID: 56 // (get) Token: 0x06000057 RID: 87 RVA: 0x000023D0 File Offset: 0x000005D0 // (set) Token: 0x06000058 RID: 88 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000038")] public float renderScale { [Token(Token = "0x6000055")] [Address(RVA = "0x9FDEA0", Offset = "0x9FCCA0", VA = "0x1809FDEA0")] get { return 0f; } [Token(Token = "0x6000056")] [Address(RVA = "0x1F35E90", Offset = "0x1F34C90", VA = "0x181F35E90")] set { } } // Token: 0x17000039 RID: 57 // (get) Token: 0x06000059 RID: 89 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000039")] public RecRoomQualityConfig RecRoomQualityConfig { [Token(Token = "0x6000057")] [Address(RVA = "0x4335D0", Offset = "0x4323D0", VA = "0x1804335D0")] get { return null; } } // Token: 0x1700003A RID: 58 // (get) Token: 0x0600005A RID: 90 RVA: 0x000023E8 File Offset: 0x000005E8 [Token(Token = "0x1700003A")] public LightRenderingMode mainLightRenderingMode { [Token(Token = "0x6000058")] [Address(RVA = "0x567480", Offset = "0x566280", VA = "0x180567480")] get { return LightRenderingMode.Disabled; } } // Token: 0x1700003B RID: 59 // (get) Token: 0x0600005B RID: 91 RVA: 0x00002400 File Offset: 0x00000600 [Token(Token = "0x1700003B")] public bool supportsMainLightShadows { [Token(Token = "0x6000059")] [Address(RVA = "0xCB8910", Offset = "0xCB7710", VA = "0x180CB8910")] get { return default(bool); } } // Token: 0x1700003C RID: 60 // (get) Token: 0x0600005C RID: 92 RVA: 0x00002418 File Offset: 0x00000618 [Token(Token = "0x1700003C")] public int mainLightShadowmapResolution { [Token(Token = "0x600005A")] [Address(RVA = "0x512510", Offset = "0x511310", VA = "0x180512510")] get { return 0; } } // Token: 0x1700003D RID: 61 // (get) Token: 0x0600005D RID: 93 RVA: 0x00002430 File Offset: 0x00000630 [Token(Token = "0x1700003D")] public LightRenderingMode additionalLightsRenderingMode { [Token(Token = "0x600005B")] [Address(RVA = "0x60CFC0", Offset = "0x60BDC0", VA = "0x18060CFC0")] get { return LightRenderingMode.Disabled; } } // Token: 0x1700003E RID: 62 // (get) Token: 0x0600005E RID: 94 RVA: 0x00002448 File Offset: 0x00000648 [Token(Token = "0x1700003E")] public bool supportsAdditionalLightShadows { [Token(Token = "0x600005C")] [Address(RVA = "0x774EC0", Offset = "0x773CC0", VA = "0x180774EC0")] get { return default(bool); } } // Token: 0x1700003F RID: 63 // (get) Token: 0x0600005F RID: 95 RVA: 0x00002460 File Offset: 0x00000660 [Token(Token = "0x1700003F")] public int additionalLightsShadowmapResolution { [Token(Token = "0x600005D")] [Address(RVA = "0x73F5C0", Offset = "0x73E3C0", VA = "0x18073F5C0")] get { return 0; } } // Token: 0x17000040 RID: 64 // (get) Token: 0x06000060 RID: 96 RVA: 0x00002478 File Offset: 0x00000678 // (set) Token: 0x06000061 RID: 97 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000040")] public float shadowDistance { [Token(Token = "0x600005E")] [Address(RVA = "0x89BCC0", Offset = "0x89AAC0", VA = "0x18089BCC0")] get { return 0f; } [Token(Token = "0x600005F")] [Address(RVA = "0x1F35F40", Offset = "0x1F34D40", VA = "0x181F35F40")] set { } } // Token: 0x17000041 RID: 65 // (get) Token: 0x06000062 RID: 98 RVA: 0x00002490 File Offset: 0x00000690 // (set) Token: 0x06000063 RID: 99 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000041")] public ShadowCascadesOption shadowCascadeOption { [Token(Token = "0x6000060")] [Address(RVA = "0x46E090", Offset = "0x46CE90", VA = "0x18046E090")] get { return ShadowCascadesOption.NoCascades; } [Token(Token = "0x6000061")] [Address(RVA = "0x89C340", Offset = "0x89B140", VA = "0x18089C340")] set { } } // Token: 0x17000042 RID: 66 // (get) Token: 0x06000064 RID: 100 RVA: 0x000024A8 File Offset: 0x000006A8 [Token(Token = "0x17000042")] public float cascade2Split { [Token(Token = "0x6000062")] [Address(RVA = "0x89C330", Offset = "0x89B130", VA = "0x18089C330")] get { return 0f; } } // Token: 0x17000043 RID: 67 // (get) Token: 0x06000065 RID: 101 RVA: 0x000024C0 File Offset: 0x000006C0 [Token(Token = "0x17000043")] public Vector3 cascade4Split { [Token(Token = "0x6000063")] [Address(RVA = "0xFBDF10", Offset = "0xFBCD10", VA = "0x180FBDF10")] get { return default(Vector3); } } // Token: 0x17000044 RID: 68 // (get) Token: 0x06000066 RID: 102 RVA: 0x000024D8 File Offset: 0x000006D8 // (set) Token: 0x06000067 RID: 103 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000044")] public float mainLightShadowDepthBias { [Token(Token = "0x6000064")] [Address(RVA = "0x1F35990", Offset = "0x1F34790", VA = "0x181F35990")] get { return 0f; } [Token(Token = "0x6000065")] [Address(RVA = "0x1F35E30", Offset = "0x1F34C30", VA = "0x181F35E30")] set { } } // Token: 0x17000045 RID: 69 // (get) Token: 0x06000068 RID: 104 RVA: 0x000024F0 File Offset: 0x000006F0 // (set) Token: 0x06000069 RID: 105 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000045")] public float mainLightShadowNormalBias { [Token(Token = "0x6000066")] [Address(RVA = "0xEF0360", Offset = "0xEEF160", VA = "0x180EF0360")] get { return 0f; } [Token(Token = "0x6000067")] [Address(RVA = "0x1F35E50", Offset = "0x1F34C50", VA = "0x181F35E50")] set { } } // Token: 0x17000046 RID: 70 // (get) Token: 0x0600006A RID: 106 RVA: 0x00002508 File Offset: 0x00000708 // (set) Token: 0x0600006B RID: 107 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000046")] public float mainLightShadowSampleBias { [Token(Token = "0x6000068")] [Address(RVA = "0xEF0350", Offset = "0xEEF150", VA = "0x180EF0350")] get { return 0f; } [Token(Token = "0x6000069")] [Address(RVA = "0x1F35E70", Offset = "0x1F34C70", VA = "0x181F35E70")] set { } } // Token: 0x17000047 RID: 71 // (get) Token: 0x0600006C RID: 108 RVA: 0x00002520 File Offset: 0x00000720 // (set) Token: 0x0600006D RID: 109 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000047")] public float additionalLightShadowDepthBias { [Token(Token = "0x600006A")] [Address(RVA = "0xF253F0", Offset = "0xF241F0", VA = "0x180F253F0")] get { return 0f; } [Token(Token = "0x600006B")] [Address(RVA = "0x1F35D60", Offset = "0x1F34B60", VA = "0x181F35D60")] set { } } // Token: 0x17000048 RID: 72 // (get) Token: 0x0600006E RID: 110 RVA: 0x00002538 File Offset: 0x00000738 // (set) Token: 0x0600006F RID: 111 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000048")] public float additionalLightShadowNormalBias { [Token(Token = "0x600006C")] [Address(RVA = "0x1F35860", Offset = "0x1F34660", VA = "0x181F35860")] get { return 0f; } [Token(Token = "0x600006D")] [Address(RVA = "0x1F35D80", Offset = "0x1F34B80", VA = "0x181F35D80")] set { } } // Token: 0x17000049 RID: 73 // (get) Token: 0x06000070 RID: 112 RVA: 0x00002550 File Offset: 0x00000750 // (set) Token: 0x06000071 RID: 113 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000049")] public float additionalLightShadowSampleBias { [Token(Token = "0x600006E")] [Address(RVA = "0x9290C0", Offset = "0x927EC0", VA = "0x1809290C0")] get { return 0f; } [Token(Token = "0x600006F")] [Address(RVA = "0x1F35DA0", Offset = "0x1F34BA0", VA = "0x181F35DA0")] set { } } // Token: 0x1700004A RID: 74 // (get) Token: 0x06000072 RID: 114 RVA: 0x00002568 File Offset: 0x00000768 [Token(Token = "0x1700004A")] public bool supportsSoftShadows { [Token(Token = "0x6000070")] [Address(RVA = "0xA5D880", Offset = "0xA5C680", VA = "0x180A5D880")] get { return default(bool); } } // Token: 0x1700004B RID: 75 // (get) Token: 0x06000073 RID: 115 RVA: 0x00002580 File Offset: 0x00000780 // (set) Token: 0x06000074 RID: 116 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700004B")] public bool supportsDynamicBatching { [Token(Token = "0x6000071")] [Address(RVA = "0x1F35D20", Offset = "0x1F34B20", VA = "0x181F35D20")] get { return default(bool); } [Token(Token = "0x6000072")] [Address(RVA = "0x1F35FB0", Offset = "0x1F34DB0", VA = "0x181F35FB0")] set { } } // Token: 0x1700004C RID: 76 // (get) Token: 0x06000075 RID: 117 RVA: 0x00002598 File Offset: 0x00000798 [Token(Token = "0x1700004C")] public bool supportsMixedLighting { [Token(Token = "0x6000073")] [Address(RVA = "0x1F35D40", Offset = "0x1F34B40", VA = "0x181F35D40")] get { return default(bool); } } // Token: 0x1700004D RID: 77 // (get) Token: 0x06000076 RID: 118 RVA: 0x000025B0 File Offset: 0x000007B0 // (set) Token: 0x06000077 RID: 119 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700004D")] public ShaderVariantLogLevel shaderVariantLogLevel { [Token(Token = "0x6000074")] [Address(RVA = "0x1F35D10", Offset = "0x1F34B10", VA = "0x181F35D10")] get { return ShaderVariantLogLevel.Disabled; } [Token(Token = "0x6000075")] [Address(RVA = "0x1F35F30", Offset = "0x1F34D30", VA = "0x181F35F30")] set { } } // Token: 0x1700004E RID: 78 // (get) Token: 0x06000078 RID: 120 RVA: 0x000025C8 File Offset: 0x000007C8 [Token(Token = "0x1700004E")] public PipelineDebugLevel debugLevel { [Token(Token = "0x6000076")] [Address(RVA = "0xA838F0", Offset = "0xA826F0", VA = "0x180A838F0")] get { return PipelineDebugLevel.Disabled; } } // Token: 0x1700004F RID: 79 // (get) Token: 0x06000079 RID: 121 RVA: 0x000025E0 File Offset: 0x000007E0 // (set) Token: 0x0600007A RID: 122 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700004F")] public bool useSRPBatcher { [Token(Token = "0x6000077")] [Address(RVA = "0x1F35D50", Offset = "0x1F34B50", VA = "0x181F35D50")] get { return default(bool); } [Token(Token = "0x6000078")] [Address(RVA = "0x1F35FD0", Offset = "0x1F34DD0", VA = "0x181F35FD0")] set { } } // Token: 0x17000050 RID: 80 // (get) Token: 0x0600007B RID: 123 RVA: 0x000025F8 File Offset: 0x000007F8 // (set) Token: 0x0600007C RID: 124 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000050")] public PostProcessingFeatureSet postProcessingFeatureSet { [Token(Token = "0x6000079")] [Address(RVA = "0xFBEFF0", Offset = "0xFBDDF0", VA = "0x180FBEFF0")] get { return PostProcessingFeatureSet.Integrated; } [Token(Token = "0x600007A")] [Address(RVA = "0xFBDF30", Offset = "0xFBCD30", VA = "0x180FBDF30")] set { } } // Token: 0x17000051 RID: 81 // (get) Token: 0x0600007D RID: 125 RVA: 0x00002610 File Offset: 0x00000810 // (set) Token: 0x0600007E RID: 126 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000051")] public ColorGradingMode colorGradingMode { [Token(Token = "0x600007B")] [Address(RVA = "0x7A5F80", Offset = "0x7A4D80", VA = "0x1807A5F80")] get { return ColorGradingMode.LowDynamicRange; } [Token(Token = "0x600007C")] [Address(RVA = "0xFBEDB0", Offset = "0xFBDBB0", VA = "0x180FBEDB0")] set { } } // Token: 0x17000052 RID: 82 // (get) Token: 0x0600007F RID: 127 RVA: 0x00002628 File Offset: 0x00000828 // (set) Token: 0x06000080 RID: 128 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000052")] public int colorGradingLutSize { [Token(Token = "0x600007D")] [Address(RVA = "0xDF87A0", Offset = "0xDF75A0", VA = "0x180DF87A0")] get { return 0; } [Token(Token = "0x600007E")] [Address(RVA = "0x1F35DC0", Offset = "0x1F34BC0", VA = "0x181F35DC0")] set { } } // Token: 0x17000053 RID: 83 // (get) Token: 0x06000081 RID: 129 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000053")] public override Material defaultMaterial { [Token(Token = "0x600007F")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "5")] get { return null; } } // Token: 0x17000054 RID: 84 // (get) Token: 0x06000082 RID: 130 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000054")] public override Material defaultParticleMaterial { [Token(Token = "0x6000080")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "12")] get { return null; } } // Token: 0x17000055 RID: 85 // (get) Token: 0x06000083 RID: 131 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000055")] public override Material defaultLineMaterial { [Token(Token = "0x6000081")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "13")] get { return null; } } // Token: 0x17000056 RID: 86 // (get) Token: 0x06000084 RID: 132 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000056")] public override Material defaultTerrainMaterial { [Token(Token = "0x6000082")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "14")] get { return null; } } // Token: 0x17000057 RID: 87 // (get) Token: 0x06000085 RID: 133 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000057")] public override Material defaultUIMaterial { [Token(Token = "0x6000083")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "15")] get { return null; } } // Token: 0x17000058 RID: 88 // (get) Token: 0x06000086 RID: 134 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000058")] public override Material defaultUIOverdrawMaterial { [Token(Token = "0x6000084")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "16")] get { return null; } } // Token: 0x17000059 RID: 89 // (get) Token: 0x06000087 RID: 135 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000059")] public override Material defaultUIETC1SupportedMaterial { [Token(Token = "0x6000085")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "17")] get { return null; } } // Token: 0x1700005A RID: 90 // (get) Token: 0x06000088 RID: 136 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700005A")] public override Material default2DMaterial { [Token(Token = "0x6000086")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "18")] get { return null; } } // Token: 0x1700005B RID: 91 // (get) Token: 0x06000089 RID: 137 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700005B")] public override Shader defaultShader { [Token(Token = "0x6000087")] [Address(RVA = "0x1F35870", Offset = "0x1F34670", VA = "0x181F35870", Slot = "19")] get { return null; } } // Token: 0x0600008A RID: 138 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000088")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "25")] public void OnBeforeSerialize() { } // Token: 0x0600008B RID: 139 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000089")] [Address(RVA = "0x1F35130", Offset = "0x1F33F30", VA = "0x181F35130", Slot = "26")] public void OnAfterDeserialize() { } // Token: 0x0600008C RID: 140 RVA: 0x00002640 File Offset: 0x00000840 [Token(Token = "0x600008A")] [Address(RVA = "0x1F355B0", Offset = "0x1F343B0", VA = "0x181F355B0")] private float ValidateShadowBias(float value) { return 0f; } // Token: 0x0600008D RID: 141 RVA: 0x00002658 File Offset: 0x00000858 [Token(Token = "0x600008B")] [Address(RVA = "0x1F35640", Offset = "0x1F34440", VA = "0x181F35640")] private float ValidateShadowSampleBias(float value) { return 0f; } // Token: 0x0600008E RID: 142 RVA: 0x00002670 File Offset: 0x00000870 [Token(Token = "0x600008C")] [Address(RVA = "0x1F35330", Offset = "0x1F34130", VA = "0x181F35330")] private float ValidateRenderScale(float value) { return 0f; } // Token: 0x0600008F RID: 143 RVA: 0x00002688 File Offset: 0x00000888 [Token(Token = "0x600008D")] [Address(RVA = "0x1F353D0", Offset = "0x1F341D0", VA = "0x181F353D0")] internal bool ValidateRendererDataList(bool partial = false) { return default(bool); } // Token: 0x06000090 RID: 144 RVA: 0x000026A0 File Offset: 0x000008A0 [Token(Token = "0x600008E")] [Address(RVA = "0x1F35500", Offset = "0x1F34300", VA = "0x181F35500")] internal bool ValidateRendererData(int index) { return default(bool); } // Token: 0x06000091 RID: 145 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600008F")] [Address(RVA = "0x1F356D0", Offset = "0x1F344D0", VA = "0x181F356D0")] public UniversalRenderPipelineAsset() { } // Token: 0x04000089 RID: 137 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400007A")] private Shader m_DefaultShader; // Token: 0x0400008A RID: 138 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400007B")] private ScriptableRenderer[] m_Renderers; // Token: 0x0400008B RID: 139 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400007C")] [SerializeField] private int k_AssetVersion; // Token: 0x0400008C RID: 140 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400007D")] [SerializeField] private int k_AssetPreviousVersion; // Token: 0x0400008D RID: 141 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400007E")] [SerializeField] private RendererType m_RendererType; // Token: 0x0400008E RID: 142 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400007F")] [SerializeField] [EditorBrowsable(EditorBrowsableState.Never)] internal ScriptableRendererData m_RendererData; // Token: 0x0400008F RID: 143 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000080")] [SerializeField] internal ScriptableRendererData[] m_RendererDataList; // Token: 0x04000090 RID: 144 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000081")] [SerializeField] internal int m_DefaultRendererIndex; // Token: 0x04000091 RID: 145 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000082")] [SerializeField] private RenderFeaturesetOption m_RenderFeatureset; // Token: 0x04000092 RID: 146 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000083")] [SerializeField] private PostProcessingOption m_PostProcessing; // Token: 0x04000093 RID: 147 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4000084")] [SerializeField] private DepthTextureRenderMode m_DepthTextureMode; // Token: 0x04000094 RID: 148 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000085")] [SerializeField] private OpaqueTextureRenderMode m_OpaqueTextureMode; // Token: 0x04000095 RID: 149 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4000086")] [SerializeField] private NormalMappingOption m_NormalMapping; // Token: 0x04000096 RID: 150 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000087")] [SerializeField] private Downsampling m_OpaqueDownsampling; // Token: 0x04000097 RID: 151 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4000088")] [SerializeField] private bool m_SupportsTerrainHoles; // Token: 0x04000098 RID: 152 [FieldOffset(Offset = "0x65")] [Token(Token = "0x4000089")] [SerializeField] private bool m_SupportsHDR; // Token: 0x04000099 RID: 153 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400008A")] [SerializeField] private MsaaQuality m_MSAA; // Token: 0x0400009A RID: 154 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400008B")] [SerializeField] private float m_RenderScale; // Token: 0x0400009B RID: 155 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400008C")] [SerializeField] private RecRoomQualityConfig m_RecRoomQualityConfig; // Token: 0x0400009C RID: 156 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400008D")] [SerializeField] private LightRenderingMode m_MainLightRenderingMode; // Token: 0x0400009D RID: 157 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x400008E")] [SerializeField] private bool m_MainLightShadowsSupported; // Token: 0x0400009E RID: 158 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400008F")] [SerializeField] private ShadowResolution m_MainLightShadowmapResolution; // Token: 0x0400009F RID: 159 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4000090")] [SerializeField] private LightRenderingMode m_AdditionalLightsRenderingMode; // Token: 0x040000A0 RID: 160 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000091")] [SerializeField] private int m_AdditionalLightsPerObjectLimit; // Token: 0x040000A1 RID: 161 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4000092")] [SerializeField] private bool m_AdditionalLightShadowsSupported; // Token: 0x040000A2 RID: 162 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000093")] [SerializeField] private ShadowResolution m_AdditionalLightsShadowmapResolution; // Token: 0x040000A3 RID: 163 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4000094")] [SerializeField] private float m_ShadowDistance; // Token: 0x040000A4 RID: 164 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000095")] [SerializeField] private ShadowCascadesOption m_ShadowCascades; // Token: 0x040000A5 RID: 165 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000096")] [SerializeField] private float m_Cascade2Split; // Token: 0x040000A6 RID: 166 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000097")] [SerializeField] private Vector3 m_Cascade4Split; // Token: 0x040000A7 RID: 167 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4000098")] [SerializeField] private float m_MainLightShadowDepthBias; // Token: 0x040000A8 RID: 168 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000099")] [SerializeField] private float m_MainLightShadowNormalBias; // Token: 0x040000A9 RID: 169 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x400009A")] [SerializeField] private float m_MainLightShadowSampleBias; // Token: 0x040000AA RID: 170 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400009B")] [SerializeField] private float m_AdditionalLightShadowDepthBias; // Token: 0x040000AB RID: 171 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x400009C")] [SerializeField] private float m_AdditionalLightShadowNormalBias; // Token: 0x040000AC RID: 172 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400009D")] [SerializeField] private float m_AdditionalLightShadowSampleBias; // Token: 0x040000AD RID: 173 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x400009E")] [SerializeField] private bool m_SoftShadowsSupported; // Token: 0x040000AE RID: 174 [FieldOffset(Offset = "0xC5")] [Token(Token = "0x400009F")] [SerializeField] private bool m_UseSRPBatcher; // Token: 0x040000AF RID: 175 [FieldOffset(Offset = "0xC6")] [Token(Token = "0x40000A0")] [SerializeField] private bool m_SupportsDynamicBatching; // Token: 0x040000B0 RID: 176 [FieldOffset(Offset = "0xC7")] [Token(Token = "0x40000A1")] [SerializeField] private bool m_MixedLightingSupported; // Token: 0x040000B1 RID: 177 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40000A2")] [SerializeField] private PipelineDebugLevel m_DebugLevel; // Token: 0x040000B2 RID: 178 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x40000A3")] [SerializeField] private PostProcessingFeatureSet m_PostProcessingFeatureSet; // Token: 0x040000B3 RID: 179 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40000A4")] [SerializeField] private ColorGradingMode m_ColorGradingMode; // Token: 0x040000B4 RID: 180 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x40000A5")] [SerializeField] private int m_ColorGradingLutSize; // Token: 0x040000B5 RID: 181 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40000A6")] [SerializeField] private ShadowQuality m_ShadowType; // Token: 0x040000B6 RID: 182 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x40000A7")] [SerializeField] private bool m_LocalShadowsSupported; // Token: 0x040000B7 RID: 183 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40000A8")] [SerializeField] private ShadowResolution m_LocalShadowsAtlasResolution; // Token: 0x040000B8 RID: 184 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x40000A9")] [SerializeField] private int m_MaxPixelLights; // Token: 0x040000B9 RID: 185 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40000AA")] [SerializeField] private ShadowResolution m_ShadowAtlasResolution; // Token: 0x040000BA RID: 186 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x40000AB")] [SerializeField] private ShaderVariantLogLevel m_ShaderVariantLogLevel; // Token: 0x040000BB RID: 187 [Token(Token = "0x40000AC")] public const int k_MinLutSize = 16; // Token: 0x040000BC RID: 188 [Token(Token = "0x40000AD")] public const int k_MaxLutSize = 65; } }