using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.ResourceManagement.Util; // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] internal class MonoBehaviourCallbackHooks : ComponentSingleton { // Token: 0x14000003 RID: 3 // (add) Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250 // (remove) Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x14000003")] public event Action OnUpdateDelegate { [Token(Token = "0x600001D")] [Address(RVA = "0x2EB86E0", Offset = "0x2EB74E0", VA = "0x182EB86E0")] [CompilerGenerated] add { } [Token(Token = "0x600001E")] [Address(RVA = "0x2EB8780", Offset = "0x2EB7580", VA = "0x182EB8780")] [CompilerGenerated] remove { } } // Token: 0x0600001F RID: 31 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x600001F")] [Address(RVA = "0x2EB8610", Offset = "0x2EB7410", VA = "0x182EB8610", Slot = "4")] protected override string GetGameObjectName() { return null; } // Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000020")] [Address(RVA = "0x2EB8640", Offset = "0x2EB7440", VA = "0x182EB8640")] private void Update() { } // Token: 0x06000021 RID: 33 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000021")] [Address(RVA = "0x2EB86A0", Offset = "0x2EB74A0", VA = "0x182EB86A0")] public MonoBehaviourCallbackHooks() { } }