using System; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement { // Token: 0x0200000D RID: 13 [Token(Token = "0x200000D")] public interface IUpdateReceiver { // Token: 0x06000083 RID: 131 [Token(Token = "0x6000083")] [Address(Slot = "0")] void Update(float unscaledDeltaTime); } }