using System; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.ResourceProviders { // Token: 0x02000024 RID: 36 [Token(Token = "0x2000024")] [DisplayName] public class AtlasSpriteProvider : ResourceProviderBase { // Token: 0x060000FA RID: 250 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000FA")] [Address(RVA = "0x2EB2730", Offset = "0x2EB1530", VA = "0x182EB2730", Slot = "17")] public override void Provide(ProvideHandle providerInterface) { } // Token: 0x060000FB RID: 251 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000FB")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public AtlasSpriteProvider() { } } }