using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.ResourceManagement.Util { // Token: 0x0200001C RID: 28 [Token(Token = "0x200001C")] internal static class GlobalLinkedListNodeCache { // Token: 0x060000C2 RID: 194 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x60000C2")] [Address(RVA = "0x28FD640", Offset = "0x28FC440", VA = "0x1828FD640")] public static LinkedListNode Acquire(T val) { return null; } // Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000C3")] [Address(RVA = "0x28FD810", Offset = "0x28FC610", VA = "0x1828FD810")] public static void Release(LinkedListNode node) { } // Token: 0x04000057 RID: 87 [Token(Token = "0x4000057")] private static LinkedListNodeCache m_globalCache; } }