using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Networking; namespace UnityEngine.ResourceManagement { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] internal static class WebRequestQueue { // Token: 0x06000087 RID: 135 RVA: 0x0000206A File Offset: 0x0000026A [Token(Token = "0x6000087")] [Address(RVA = "0x2EBEB10", Offset = "0x2EBD910", VA = "0x182EBEB10")] public static WebRequestQueueOperation QueueRequest(UnityWebRequest request) { return null; } // Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000088")] [Address(RVA = "0x2EBE920", Offset = "0x2EBD720", VA = "0x182EBE920")] private static void OnWebAsyncOpComplete(AsyncOperation operation) { } // Token: 0x04000040 RID: 64 [Token(Token = "0x4000040")] private static int s_MaxRequest; // Token: 0x04000041 RID: 65 [Token(Token = "0x4000041")] internal static Queue s_QueuedOperations; // Token: 0x04000042 RID: 66 [Token(Token = "0x4000042")] internal static List s_ActiveRequests; } }