using System; using Cpp2IlInjected; namespace TMPro.SpriteAssetUtilities { // Token: 0x020000A7 RID: 167 [Token(Token = "0x2000073")] public enum SpriteAssetImportFormats { // Token: 0x0400061B RID: 1563 [Token(Token = "0x4000579")] None, // Token: 0x0400061C RID: 1564 [Token(Token = "0x400057A")] TexturePackerJsonArray } }