using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.TextCore; namespace TMPro { // Token: 0x0200006C RID: 108 [Token(Token = "0x2000041")] [Serializable] public class TMP_SpriteGlyph : Glyph { // Token: 0x06000360 RID: 864 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F4")] [Address(RVA = "0x16D7A90", Offset = "0x16D6890", VA = "0x1816D7A90")] public TMP_SpriteGlyph() { } // Token: 0x06000361 RID: 865 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F5")] [Address(RVA = "0x16D7AA0", Offset = "0x16D68A0", VA = "0x1816D7AA0")] public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex) { } // Token: 0x06000362 RID: 866 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F6")] [Address(RVA = "0x16D79E0", Offset = "0x16D67E0", VA = "0x1816D79E0")] public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex, Sprite sprite) { } // Token: 0x0400034D RID: 845 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40002C5")] public Sprite sprite; } }