using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.XR.ARFoundation { // Token: 0x0200002A RID: 42 [Token(Token = "0x2000025")] public class ARPoseDriver : MonoBehaviour { // Token: 0x060001D2 RID: 466 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001C9")] [Address(RVA = "0x1BAA130", Offset = "0x1BA8F30", VA = "0x181BAA130")] protected void OnEnable() { } // Token: 0x060001D3 RID: 467 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CA")] [Address(RVA = "0x1BAA0D0", Offset = "0x1BA8ED0", VA = "0x181BAA0D0")] protected void OnDisable() { } // Token: 0x060001D4 RID: 468 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CB")] [Address(RVA = "0x1BAA0C0", Offset = "0x1BA8EC0", VA = "0x181BAA0C0")] protected void Update() { } // Token: 0x060001D5 RID: 469 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CC")] [Address(RVA = "0x1BAA0C0", Offset = "0x1BA8EC0", VA = "0x181BAA0C0")] protected void OnBeforeRender() { } // Token: 0x060001D6 RID: 470 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CD")] [Address(RVA = "0x1BAA190", Offset = "0x1BA8F90", VA = "0x181BAA190")] protected void PerformUpdate() { } // Token: 0x060001D7 RID: 471 RVA: 0x00002D44 File Offset: 0x00000F44 [Token(Token = "0x60001CE")] [Address(RVA = "0x1BA9CA0", Offset = "0x1BA8AA0", VA = "0x181BA9CA0")] internal static ARPoseDriver.NullablePose GetNodePoseData(XRNode currentNode) { return default(ARPoseDriver.NullablePose); } // Token: 0x060001D8 RID: 472 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60001CF")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public ARPoseDriver() { } // Token: 0x040000A5 RID: 165 [Token(Token = "0x4000093")] internal static List nodeStates; // Token: 0x0200002B RID: 43 [Token(Token = "0x2000041")] internal struct NullablePose { // Token: 0x040000A6 RID: 166 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000F2")] internal Vector3? position; // Token: 0x040000A7 RID: 167 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000F3")] internal Quaternion? rotation; } } }