using System; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x0200004E RID: 78 [Token(Token = "0x200004E")] public interface ITrackable { // Token: 0x170000AD RID: 173 // (get) Token: 0x060001E1 RID: 481 [Token(Token = "0x170000AD")] TrackableId trackableId { [Token(Token = "0x60001E1")] [Address(Slot = "0")] get; } // Token: 0x170000AE RID: 174 // (get) Token: 0x060001E2 RID: 482 [Token(Token = "0x170000AE")] Pose pose { [Token(Token = "0x60001E2")] [Address(Slot = "1")] get; } // Token: 0x170000AF RID: 175 // (get) Token: 0x060001E3 RID: 483 [Token(Token = "0x170000AF")] TrackingState trackingState { [Token(Token = "0x60001E3")] [Address(Slot = "2")] get; } } }