using System; using System.ComponentModel; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] public enum LightEstimationMode { // Token: 0x0400001A RID: 26 [Token(Token = "0x400001A")] [Description] Disabled, // Token: 0x0400001B RID: 27 [Token(Token = "0x400001B")] [Description] AmbientIntensity } }