using System; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x02000037 RID: 55 [Token(Token = "0x2000037")] public enum PlaneAlignment { // Token: 0x040000A8 RID: 168 [Token(Token = "0x40000A8")] None, // Token: 0x040000A9 RID: 169 [Token(Token = "0x40000A9")] HorizontalUp = 100, // Token: 0x040000AA RID: 170 [Token(Token = "0x40000AA")] HorizontalDown, // Token: 0x040000AB RID: 171 [Token(Token = "0x40000AB")] Vertical = 200, // Token: 0x040000AC RID: 172 [Token(Token = "0x40000AC")] NotAxisAligned = 300 } }