using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.XR.ARSubsystems { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000025")] public class XRFaceSubsystemDescriptor : SubsystemDescriptor { // Token: 0x17000066 RID: 102 // (get) Token: 0x06000113 RID: 275 RVA: 0x0000302C File Offset: 0x0000122C [Token(Token = "0x17000066")] public bool supportsEyeTracking { [Token(Token = "0x6000113")] [Address(RVA = "0x3F71D0", Offset = "0x3F5FD0", VA = "0x1803F71D0")] [CompilerGenerated] get { return default(bool); } } } }