using System; using Cpp2IlInjected; namespace UnityEngine.XR.Tango { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] internal enum PoseStatus { // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] Initializing, // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] Valid, // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] Invalid, // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] Unknown } }