using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] [NativeType] [StructLayout(2)] public struct jvalue { // Token: 0x04000014 RID: 20 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000014")] public bool z; // Token: 0x04000015 RID: 21 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000015")] public sbyte b; // Token: 0x04000016 RID: 22 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000016")] public char c; // Token: 0x04000017 RID: 23 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000017")] public short s; // Token: 0x04000018 RID: 24 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000018")] public int i; // Token: 0x04000019 RID: 25 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000019")] public long j; // Token: 0x0400001A RID: 26 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400001A")] public float f; // Token: 0x0400001B RID: 27 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400001B")] public double d; // Token: 0x0400001C RID: 28 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400001C")] public IntPtr l; } }