using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000020 RID: 32 [Token(Token = "0x2000020")] internal enum AnimationEventSource { // Token: 0x0400009D RID: 157 [Token(Token = "0x400009D")] NoSource, // Token: 0x0400009E RID: 158 [Token(Token = "0x400009E")] Legacy, // Token: 0x0400009F RID: 159 [Token(Token = "0x400009F")] Animator } }