using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000010 RID: 16 [Token(Token = "0x2000010")] [NativeHeader("Modules/Animation/Animator.h")] public struct MatchTargetWeightMask { // Token: 0x0400003B RID: 59 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400003B")] private Vector3 m_PositionXYZWeight; // Token: 0x0400003C RID: 60 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400003C")] private float m_RotationWeight; } }