using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000023 RID: 35 [Token(Token = "0x2000023")] public enum QueueMode { // Token: 0x040000AF RID: 175 [Token(Token = "0x40000AF")] CompleteOthers, // Token: 0x040000B0 RID: 176 [Token(Token = "0x40000B0")] PlayNow = 2 } }