using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200001F RID: 31 [Token(Token = "0x200001F")] [UsedByNativeCode] [ExcludeFromObjectFactory] [NativeHeader("Modules/Animation/RuntimeAnimatorController.h")] public class RuntimeAnimatorController : Object { // Token: 0x0600017A RID: 378 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600017A")] [Address(RVA = "0x6EC1C0", Offset = "0x6EAFC0", VA = "0x1806EC1C0")] protected RuntimeAnimatorController() { } } }