using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000017 RID: 23 [Token(Token = "0x2000017")] [NativeType] [RequiredByNativeCode] [NativeHeader("Modules/Animation/HumanDescription.h")] [NativeType(CodegenOptions.Custom, "MonoSkeletonBone")] public struct SkeletonBone { // Token: 0x0400007C RID: 124 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400007C")] [NativeName("m_Name")] public string name; // Token: 0x0400007D RID: 125 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400007D")] [NativeName("m_ParentName")] internal string parentName; // Token: 0x0400007E RID: 126 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400007E")] [NativeName("m_Position")] public Vector3 position; // Token: 0x0400007F RID: 127 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400007F")] [NativeName("m_Rotation")] public Quaternion rotation; // Token: 0x04000080 RID: 128 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000080")] [NativeName("m_Scale")] public Vector3 scale; } }