using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [RequiredByNativeCode] [NativeHeader("Modules/AssetBundle/Public/AssetBundleRecompressOperation.h")] [StructLayout(0)] public class AssetBundleRecompressOperation : AsyncOperation { } }