using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000E")] public class AudioBehaviour : Behaviour { // Token: 0x06000036 RID: 54 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x6000036")] [Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")] public AudioBehaviour() { } } }