using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] public enum AudioDataLoadState { // Token: 0x0400000B RID: 11 [Token(Token = "0x400000B")] Unloaded, // Token: 0x0400000C RID: 12 [Token(Token = "0x400000C")] Loading, // Token: 0x0400000D RID: 13 [Token(Token = "0x400000D")] Loaded, // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] Failed } }