using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000013 RID: 19 [Token(Token = "0x2000013")] [RequireComponent(typeof(AudioBehaviour))] public sealed class AudioHighPassFilter : Behaviour { // Token: 0x17000030 RID: 48 // (set) Token: 0x06000099 RID: 153 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000030")] public float cutoffFrequency { [Token(Token = "0x6000099")] [Address(RVA = "0x38A3510", Offset = "0x38A2310", VA = "0x1838A3510")] set { } } } }