using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000014 RID: 20 [Token(Token = "0x2000014")] [RequireComponent(typeof(AudioBehaviour))] public sealed class AudioReverbFilter : Behaviour { // Token: 0x17000031 RID: 49 // (set) Token: 0x0600009A RID: 154 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000031")] public float dryLevel { [Token(Token = "0x600009A")] [Address(RVA = "0x38A3980", Offset = "0x38A2780", VA = "0x1838A3980")] set { } } // Token: 0x17000032 RID: 50 // (set) Token: 0x0600009B RID: 155 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000032")] public float room { [Token(Token = "0x600009B")] [Address(RVA = "0x38A3C50", Offset = "0x38A2A50", VA = "0x1838A3C50")] set { } } // Token: 0x17000033 RID: 51 // (set) Token: 0x0600009C RID: 156 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000033")] public float roomHF { [Token(Token = "0x600009C")] [Address(RVA = "0x38A3BB0", Offset = "0x38A29B0", VA = "0x1838A3BB0")] set { } } // Token: 0x17000034 RID: 52 // (set) Token: 0x0600009D RID: 157 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000034")] public float decayTime { [Token(Token = "0x600009D")] [Address(RVA = "0x38A3890", Offset = "0x38A2690", VA = "0x1838A3890")] set { } } // Token: 0x17000035 RID: 53 // (set) Token: 0x0600009E RID: 158 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000035")] public float decayHFRatio { [Token(Token = "0x600009E")] [Address(RVA = "0x38A3840", Offset = "0x38A2640", VA = "0x1838A3840")] set { } } // Token: 0x17000036 RID: 54 // (set) Token: 0x0600009F RID: 159 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000036")] public float reflectionsLevel { [Token(Token = "0x600009F")] [Address(RVA = "0x38A3AC0", Offset = "0x38A28C0", VA = "0x1838A3AC0")] set { } } // Token: 0x17000037 RID: 55 // (set) Token: 0x060000A0 RID: 160 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000037")] public float reflectionsDelay { [Token(Token = "0x60000A0")] [Address(RVA = "0x38A3A70", Offset = "0x38A2870", VA = "0x1838A3A70")] set { } } // Token: 0x17000038 RID: 56 // (set) Token: 0x060000A1 RID: 161 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000038")] public float reverbLevel { [Token(Token = "0x60000A1")] [Address(RVA = "0x38A3B60", Offset = "0x38A2960", VA = "0x1838A3B60")] set { } } // Token: 0x17000039 RID: 57 // (set) Token: 0x060000A2 RID: 162 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x17000039")] public float reverbDelay { [Token(Token = "0x60000A2")] [Address(RVA = "0x38A3B10", Offset = "0x38A2910", VA = "0x1838A3B10")] set { } } // Token: 0x1700003A RID: 58 // (set) Token: 0x060000A3 RID: 163 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003A")] public float diffusion { [Token(Token = "0x60000A3")] [Address(RVA = "0x38A3930", Offset = "0x38A2730", VA = "0x1838A3930")] set { } } // Token: 0x1700003B RID: 59 // (set) Token: 0x060000A4 RID: 164 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003B")] public float density { [Token(Token = "0x60000A4")] [Address(RVA = "0x38A38E0", Offset = "0x38A26E0", VA = "0x1838A38E0")] set { } } // Token: 0x1700003C RID: 60 // (set) Token: 0x060000A5 RID: 165 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003C")] public float hfReference { [Token(Token = "0x60000A5")] [Address(RVA = "0x38A39D0", Offset = "0x38A27D0", VA = "0x1838A39D0")] set { } } // Token: 0x1700003D RID: 61 // (set) Token: 0x060000A6 RID: 166 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003D")] public float roomLF { [Token(Token = "0x60000A6")] [Address(RVA = "0x38A3C00", Offset = "0x38A2A00", VA = "0x1838A3C00")] set { } } // Token: 0x1700003E RID: 62 // (set) Token: 0x060000A7 RID: 167 RVA: 0x000020C6 File Offset: 0x000002C6 [Token(Token = "0x1700003E")] public float lfReference { [Token(Token = "0x60000A7")] [Address(RVA = "0x38A3A20", Offset = "0x38A2820", VA = "0x1838A3A20")] set { } } } }