using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public enum AudioSpeakerMode { // Token: 0x04000002 RID: 2 [Token(Token = "0x4000002")] [Obsolete] Raw, // Token: 0x04000003 RID: 3 [Token(Token = "0x4000003")] Mono, // Token: 0x04000004 RID: 4 [Token(Token = "0x4000004")] Stereo, // Token: 0x04000005 RID: 5 [Token(Token = "0x4000005")] Quad, // Token: 0x04000006 RID: 6 [Token(Token = "0x4000006")] Surround, // Token: 0x04000007 RID: 7 [Token(Token = "0x4000007")] Mode5point1, // Token: 0x04000008 RID: 8 [Token(Token = "0x4000008")] Mode7point1, // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] Prologic } }