using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x0200002B RID: 43 [Token(Token = "0x200002B")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Struct)] public sealed class NativeContainerIsAtomicWriteOnlyAttribute : Attribute { // Token: 0x0600006A RID: 106 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600006A")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public NativeContainerIsAtomicWriteOnlyAttribute() { } } }