using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x02000032 RID: 50 [Token(Token = "0x2000032")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Field)] public sealed class NativeDisableUnsafePtrRestrictionAttribute : Attribute { // Token: 0x06000070 RID: 112 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000070")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public NativeDisableUnsafePtrRestrictionAttribute() { } } }