using System; using Cpp2IlInjected; namespace Unity.Collections.LowLevel.Unsafe { // Token: 0x02000031 RID: 49 [Token(Token = "0x2000031")] [AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)] public class WriteAccessRequiredAttribute : Attribute { // Token: 0x0600006F RID: 111 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600006F")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public WriteAccessRequiredAttribute() { } } }