using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000051 RID: 81 [Token(Token = "0x2000051")] public enum ApplicationInstallMode { // Token: 0x040000DA RID: 218 [Token(Token = "0x40000DA")] Unknown, // Token: 0x040000DB RID: 219 [Token(Token = "0x40000DB")] Store, // Token: 0x040000DC RID: 220 [Token(Token = "0x40000DC")] DeveloperBuild, // Token: 0x040000DD RID: 221 [Token(Token = "0x40000DD")] Adhoc, // Token: 0x040000DE RID: 222 [Token(Token = "0x40000DE")] Enterprise, // Token: 0x040000DF RID: 223 [Token(Token = "0x40000DF")] Editor } }