using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200006D RID: 109 [Token(Token = "0x200006D")] [AttributeUsage(AttributeTargets.Method)] public class BeforeRenderOrderAttribute : Attribute { // Token: 0x1700009B RID: 155 // (get) Token: 0x060002A2 RID: 674 RVA: 0x00003738 File Offset: 0x00001938 [Token(Token = "0x1700009B")] public int order { [Token(Token = "0x60002A2")] [Address(RVA = "0x3FA560", Offset = "0x3F9360", VA = "0x1803FA560")] [CompilerGenerated] get { return 0; } } } }