using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000FE RID: 254 [Token(Token = "0x20000FE")] [UsedByNativeCode] [NativeHeader("Runtime/Mono/MonoBehaviour.h")] public class Behaviour : Component { // Token: 0x17000204 RID: 516 // (get) Token: 0x06000A15 RID: 2581 RVA: 0x000078A8 File Offset: 0x00005AA8 // (set) Token: 0x06000A16 RID: 2582 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000204")] [RequiredByNativeCode] [NativeProperty] public bool enabled { [Token(Token = "0x6000A15")] [Address(RVA = "0x2E1B1C0", Offset = "0x2E19FC0", VA = "0x182E1B1C0")] get { return default(bool); } [Token(Token = "0x6000A16")] [Address(RVA = "0x2E1B240", Offset = "0x2E1A040", VA = "0x182E1B240")] set { } } // Token: 0x17000205 RID: 517 // (get) Token: 0x06000A17 RID: 2583 RVA: 0x000078C0 File Offset: 0x00005AC0 [Token(Token = "0x17000205")] [NativeProperty] public bool isActiveAndEnabled { [Token(Token = "0x6000A17")] [Address(RVA = "0x2E1B200", Offset = "0x2E1A000", VA = "0x182E1B200")] [NativeMethod] get { return default(bool); } } // Token: 0x06000A18 RID: 2584 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A18")] [Address(RVA = "0x2E1B160", Offset = "0x2E19F60", VA = "0x182E1B160")] public Behaviour() { } } }