using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000B6 RID: 182 [Token(Token = "0x20000B6")] [UsedByNativeCode] [Serializable] public struct BoneWeight1 : IEquatable { // Token: 0x17000153 RID: 339 // (get) Token: 0x0600068D RID: 1677 RVA: 0x00004ED8 File Offset: 0x000030D8 [Token(Token = "0x17000153")] public float weight { [Token(Token = "0x600068D")] [Address(RVA = "0x1D8A7E0", Offset = "0x1D895E0", VA = "0x181D8A7E0")] get { return 0f; } } // Token: 0x17000154 RID: 340 // (get) Token: 0x0600068E RID: 1678 RVA: 0x00004EF0 File Offset: 0x000030F0 [Token(Token = "0x17000154")] public int boneIndex { [Token(Token = "0x600068E")] [Address(RVA = "0x1D8A7D0", Offset = "0x1D895D0", VA = "0x181D8A7D0")] get { return 0; } } // Token: 0x0600068F RID: 1679 RVA: 0x00004F08 File Offset: 0x00003108 [Token(Token = "0x600068F")] [Address(RVA = "0x2E1B2F0", Offset = "0x2E1A0F0", VA = "0x182E1B2F0", Slot = "0")] public override bool Equals(object other) { return default(bool); } // Token: 0x06000690 RID: 1680 RVA: 0x00004F20 File Offset: 0x00003120 [Token(Token = "0x6000690")] [Address(RVA = "0x2E1B290", Offset = "0x2E1A090", VA = "0x182E1B290", Slot = "4")] public bool Equals(BoneWeight1 other) { return default(bool); } // Token: 0x06000691 RID: 1681 RVA: 0x00004F38 File Offset: 0x00003138 [Token(Token = "0x6000691")] [Address(RVA = "0x2E1B3B0", Offset = "0x2E1A1B0", VA = "0x182E1B3B0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000258 RID: 600 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000258")] [SerializeField] private float m_Weight; // Token: 0x04000259 RID: 601 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000259")] [SerializeField] private int m_BoneIndex; } }