using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200012C RID: 300 [Token(Token = "0x200012C")] [UsedByNativeCode] [NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")] public sealed class ComputeShader : Object { // Token: 0x06000B38 RID: 2872 RVA: 0x00007DB8 File Offset: 0x00005FB8 [Token(Token = "0x6000B38")] [Address(RVA = "0x2E231C0", Offset = "0x2E21FC0", VA = "0x182E231C0")] [RequiredByNativeCode] [NativeMethod] public int FindKernel(string name) { return 0; } // Token: 0x06000B39 RID: 2873 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B39")] [Address(RVA = "0x2E23270", Offset = "0x2E22070", VA = "0x182E23270")] [FreeFunction] public void SetBuffer(int kernelIndex, int nameID, [NotNull] ComputeBuffer buffer) { } // Token: 0x06000B3A RID: 2874 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B3A")] [Address(RVA = "0x2E23210", Offset = "0x2E22010", VA = "0x182E23210")] [NativeMethod] public void GetKernelThreadGroupSizes(int kernelIndex, out uint x, out uint y, out uint z) { } } }