using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F6 RID: 246 [Token(Token = "0x20000F6")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Method)] public sealed class ContextMenu : Attribute { // Token: 0x06000A0B RID: 2571 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0B")] [Address(RVA = "0x2E23310", Offset = "0x2E22110", VA = "0x182E23310")] public ContextMenu(string itemName) { } // Token: 0x06000A0C RID: 2572 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0C")] [Address(RVA = "0x2E23350", Offset = "0x2E22150", VA = "0x182E23350")] public ContextMenu(string itemName, bool isValidateFunction) { } // Token: 0x06000A0D RID: 2573 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0D")] [Address(RVA = "0x2E23390", Offset = "0x2E22190", VA = "0x182E23390")] public ContextMenu(string itemName, bool isValidateFunction, int priority) { } // Token: 0x04000452 RID: 1106 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000452")] public readonly string menuItem; // Token: 0x04000453 RID: 1107 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000453")] public readonly bool validate; // Token: 0x04000454 RID: 1108 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000454")] public readonly int priority; } }