using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000A3 RID: 163 [Token(Token = "0x20000A3")] public enum CubemapFace { // Token: 0x040001FB RID: 507 [Token(Token = "0x40001FB")] Unknown = -1, // Token: 0x040001FC RID: 508 [Token(Token = "0x40001FC")] PositiveX, // Token: 0x040001FD RID: 509 [Token(Token = "0x40001FD")] NegativeX, // Token: 0x040001FE RID: 510 [Token(Token = "0x40001FE")] PositiveY, // Token: 0x040001FF RID: 511 [Token(Token = "0x40001FF")] NegativeY, // Token: 0x04000200 RID: 512 [Token(Token = "0x4000200")] PositiveZ, // Token: 0x04000201 RID: 513 [Token(Token = "0x4000201")] NegativeZ } }