using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000C6 RID: 198 [Token(Token = "0x20000C6")] public enum CursorLockMode { // Token: 0x0400027E RID: 638 [Token(Token = "0x400027E")] None, // Token: 0x0400027F RID: 639 [Token(Token = "0x400027F")] Locked, // Token: 0x04000280 RID: 640 [Token(Token = "0x4000280")] Confined } }