using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F2 RID: 242 [Token(Token = "0x20000F2")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Class)] public sealed class DisallowMultipleComponent : Attribute { // Token: 0x06000A01 RID: 2561 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A01")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public DisallowMultipleComponent() { } } }