using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200013B RID: 315 [Token(Token = "0x200013B")] public struct DrivenRectTransformTracker { // Token: 0x06000BC1 RID: 3009 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000BC1")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] public void Add(Object driver, RectTransform rectTransform, DrivenTransformProperties drivenProperties) { } // Token: 0x06000BC2 RID: 3010 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000BC2")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] public void Clear() { } } }