using System; using System.Reflection; using Cpp2IlInjected; namespace UnityEngine.Events { // Token: 0x0200017F RID: 383 [Token(Token = "0x200017F")] internal class CachedInvokableCall : InvokableCall { // Token: 0x06000D8F RID: 3471 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000D8F")] [Address(RVA = "0x3248990", Offset = "0x3247790", VA = "0x183248990")] public CachedInvokableCall(Object target, MethodInfo theFunction, T argument) { } // Token: 0x06000D90 RID: 3472 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000D90")] [Address(RVA = "0x32488C0", Offset = "0x32476C0", VA = "0x1832488C0", Slot = "4")] public override void Invoke(object[] args) { } // Token: 0x06000D91 RID: 3473 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000D91")] [Address(RVA = "0x32488C0", Offset = "0x32476C0", VA = "0x1832488C0", Slot = "6")] public override void Invoke(T arg0) { } // Token: 0x04000558 RID: 1368 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000558")] private readonly T m_Arg1; } }