using System; using Cpp2IlInjected; namespace UnityEngine.Events { // Token: 0x0200018D RID: 397 // (Invoke) Token: 0x06000DE1 RID: 3553 [Token(Token = "0x200018D")] public delegate void UnityAction(T0 arg0, T1 arg1, T2 arg2, T3 arg3); }