using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000FD RID: 253 [Token(Token = "0x20000FD")] [UsedByNativeCode] [AttributeUsage(AttributeTargets.Class)] public class ExcludeFromPresetAttribute : Attribute { // Token: 0x06000A14 RID: 2580 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A14")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public ExcludeFromPresetAttribute() { } } }