using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.GlobalIllumination { // Token: 0x020002A5 RID: 677 [Token(Token = "0x20002A5")] public static class LightmapperUtils { // Token: 0x06001089 RID: 4233 RVA: 0x0000A830 File Offset: 0x00008A30 [Token(Token = "0x6001089")] [Address(RVA = "0x2E29AE0", Offset = "0x2E288E0", VA = "0x182E29AE0")] public static LinearColor ExtractIndirect(Light l) { return default(LinearColor); } // Token: 0x0600108A RID: 4234 RVA: 0x0000A848 File Offset: 0x00008A48 [Token(Token = "0x600108A")] [Address(RVA = "0x2E29B70", Offset = "0x2E28970", VA = "0x182E29B70")] public static float ExtractInnerCone(Light l) { return 0f; } // Token: 0x0600108B RID: 4235 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600108B")] [Address(RVA = "0x2E29C10", Offset = "0x2E28A10", VA = "0x182E29C10")] public static void Extract(Light l, ref DirectionalLight dir) { } // Token: 0x0600108C RID: 4236 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600108C")] [Address(RVA = "0x2E29D60", Offset = "0x2E28B60", VA = "0x182E29D60")] public static void Extract(Light l, ref PointLight point) { } // Token: 0x0600108D RID: 4237 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600108D")] [Address(RVA = "0x2E29EC0", Offset = "0x2E28CC0", VA = "0x182E29EC0")] public static void Extract(Light l, ref SpotLight spot) { } // Token: 0x0600108E RID: 4238 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600108E")] [Address(RVA = "0x2E2A290", Offset = "0x2E29090", VA = "0x182E2A290")] public static void Extract(Light l, ref RectangleLight rect) { } // Token: 0x0600108F RID: 4239 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600108F")] [Address(RVA = "0x2E2A0F0", Offset = "0x2E28EF0", VA = "0x182E2A0F0")] public static void Extract(Light l, ref DiscLight disc) { } } }