using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering { // Token: 0x020002B3 RID: 691 [Token(Token = "0x20002B3")] public enum DefaultFormat { // Token: 0x040008F5 RID: 2293 [Token(Token = "0x40008F5")] LDR, // Token: 0x040008F6 RID: 2294 [Token(Token = "0x40008F6")] HDR } }