using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000D4 RID: 212 [Token(Token = "0x20000D4")] [Serializable] public struct FrustumPlanes { // Token: 0x040003DC RID: 988 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40003DC")] public float left; // Token: 0x040003DD RID: 989 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40003DD")] public float right; // Token: 0x040003DE RID: 990 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40003DE")] public float bottom; // Token: 0x040003DF RID: 991 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40003DF")] public float top; // Token: 0x040003E0 RID: 992 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40003E0")] public float zNear; // Token: 0x040003E1 RID: 993 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40003E1")] public float zFar; } }