using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Rendering; namespace UnityEngine { // Token: 0x02000077 RID: 119 [Token(Token = "0x2000077")] [NativeHeader("Runtime/Shaders/ComputeShader.h")] [NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")] [NativeHeader("Runtime/Graphics/CopyTexture.h")] [NativeHeader("Runtime/Misc/PlayerSettings.h")] [NativeHeader("Runtime/Graphics/ColorGamut.h")] [NativeHeader("Runtime/Camera/LightProbeProxyVolume.h")] public class Graphics { // Token: 0x060002D6 RID: 726 RVA: 0x00003948 File Offset: 0x00001B48 [Token(Token = "0x60002D6")] [Address(RVA = "0x2B86480", Offset = "0x2B85280", VA = "0x182B86480")] [FreeFunction] private static int Internal_GetMaxDrawMeshInstanceCount() { return 0; } // Token: 0x170000B1 RID: 177 // (get) Token: 0x060002D7 RID: 727 RVA: 0x00003960 File Offset: 0x00001B60 // (set) Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B1")] [StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)] public static GraphicsTier activeTier { [Token(Token = "0x60002D7")] [Address(RVA = "0x2B874A0", Offset = "0x2B862A0", VA = "0x182B874A0")] get { return GraphicsTier.Tier1; } [Token(Token = "0x60002D8")] [Address(RVA = "0x2B87540", Offset = "0x2B86340", VA = "0x182B87540")] set { } } // Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78 [Token(Token = "0x60002D9")] [Address(RVA = "0x2B85FB0", Offset = "0x2B84DB0", VA = "0x182B85FB0")] [NativeMethod] [StaticAccessor("GetPlayerSettings()", StaticAccessorType.Dot)] internal static bool GetPreserveFramebufferAlpha() { return default(bool); } // Token: 0x170000B2 RID: 178 // (get) Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90 [Token(Token = "0x170000B2")] public static bool preserveFramebufferAlpha { [Token(Token = "0x60002DA")] [Address(RVA = "0x2B874D0", Offset = "0x2B862D0", VA = "0x182B874D0")] get { return default(bool); } } // Token: 0x060002DB RID: 731 RVA: 0x000039A8 File Offset: 0x00001BA8 [Token(Token = "0x60002DB")] [Address(RVA = "0x2B85E50", Offset = "0x2B84C50", VA = "0x182B85E50")] [FreeFunction] private static RenderBuffer GetActiveColorBuffer() { return default(RenderBuffer); } // Token: 0x060002DC RID: 732 RVA: 0x000039C0 File Offset: 0x00001BC0 [Token(Token = "0x60002DC")] [Address(RVA = "0x2B85F20", Offset = "0x2B84D20", VA = "0x182B85F20")] [FreeFunction] private static RenderBuffer GetActiveDepthBuffer() { return default(RenderBuffer); } // Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DD")] [Address(RVA = "0x2B865D0", Offset = "0x2B853D0", VA = "0x182B865D0")] [FreeFunction] private static void Internal_SetNullRT() { } // Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DE")] [Address(RVA = "0x2B86670", Offset = "0x2B85470", VA = "0x182B86670")] [NativeMethod] private static void Internal_SetRTSimple(RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, int depthSlice) { } // Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DF")] [Address(RVA = "0x2B86520", Offset = "0x2B85320", VA = "0x182B86520")] [NativeMethod] private static void Internal_SetMRTSimple([NotNull] RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face, int depthSlice) { } // Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E0")] [Address(RVA = "0x2B86720", Offset = "0x2B85520", VA = "0x182B86720")] [NativeMethod] private static void Internal_SetRandomWriteTargetRT(int index, RenderTexture uav) { } // Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E1")] [Address(RVA = "0x2B84280", Offset = "0x2B83080", VA = "0x182B84280")] [StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)] public static void ClearRandomWriteTargets() { } // Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E2")] [Address(RVA = "0x2B84320", Offset = "0x2B83120", VA = "0x182B84320")] [FreeFunction] private static void CopyTexture_Slice(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip) { } // Token: 0x060002E3 RID: 739 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E3")] [Address(RVA = "0x2B842B0", Offset = "0x2B830B0", VA = "0x182B842B0")] [FreeFunction] private static void CopyTexture_Region(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY) { } // Token: 0x060002E4 RID: 740 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E4")] [Address(RVA = "0x2B86130", Offset = "0x2B84F30", VA = "0x182B86130")] [FreeFunction] private static void Internal_DrawMeshNow1(Mesh mesh, int subsetIndex, Vector3 position, Quaternion rotation) { } // Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E5")] [Address(RVA = "0x2B86220", Offset = "0x2B85020", VA = "0x182B86220")] [FreeFunction] private static void Internal_DrawMeshNow2(Mesh mesh, int subsetIndex, Matrix4x4 matrix) { } // Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E6")] [Address(RVA = "0x2B86440", Offset = "0x2B85240", VA = "0x182B86440")] [FreeFunction] [VisibleToOtherModules] internal static void Internal_DrawTexture(ref Internal_DrawTextureArguments args) { } // Token: 0x060002E7 RID: 743 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E7")] [Address(RVA = "0x2B86330", Offset = "0x2B85130", VA = "0x182B86330")] [FreeFunction] private static void Internal_DrawMesh(Mesh mesh, int submeshIndex, Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E8")] [Address(RVA = "0x2B86050", Offset = "0x2B84E50", VA = "0x182B86050")] [FreeFunction] private static void Internal_DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x060002E9 RID: 745 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E9")] [Address(RVA = "0x2B85FE0", Offset = "0x2B84DE0", VA = "0x182B85FE0")] [FreeFunction] private static void Internal_BlitMaterial5(Texture source, RenderTexture dest, [NotNull] Material mat, int pass, bool setRT) { } // Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EA")] [Address(RVA = "0x2B84030", Offset = "0x2B82E30", VA = "0x182B84030")] [FreeFunction] private static void Blit2(Texture source, RenderTexture dest) { } // Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EB")] [Address(RVA = "0x2B86850", Offset = "0x2B85650", VA = "0x182B86850")] internal static void SetRenderTargetImpl(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice) { } // Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EC")] [Address(RVA = "0x2B86A40", Offset = "0x2B85840", VA = "0x182B86A40")] internal static void SetRenderTargetImpl(RenderTexture rt, int mipLevel, CubemapFace face, int depthSlice) { } // Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002ED")] [Address(RVA = "0x2B86950", Offset = "0x2B85750", VA = "0x182B86950")] internal static void SetRenderTargetImpl(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice) { } // Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EE")] [Address(RVA = "0x2B86E20", Offset = "0x2B85C20", VA = "0x182B86E20")] public static void SetRenderTarget(RenderTexture rt, [DefaultValue("0")] int mipLevel, [DefaultValue("CubemapFace.Unknown")] CubemapFace face, [DefaultValue("0")] int depthSlice) { } // Token: 0x060002EF RID: 751 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EF")] [Address(RVA = "0x2B86FB0", Offset = "0x2B85DB0", VA = "0x182B86FB0")] public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, [DefaultValue("0")] int mipLevel, [DefaultValue("CubemapFace.Unknown")] CubemapFace face, [DefaultValue("0")] int depthSlice) { } // Token: 0x060002F0 RID: 752 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F0")] [Address(RVA = "0x2B86D00", Offset = "0x2B85B00", VA = "0x182B86D00")] public static void SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer) { } // Token: 0x170000B3 RID: 179 // (get) Token: 0x060002F1 RID: 753 RVA: 0x000039D8 File Offset: 0x00001BD8 [Token(Token = "0x170000B3")] public static RenderBuffer activeColorBuffer { [Token(Token = "0x60002F1")] [Address(RVA = "0x2B87300", Offset = "0x2B86100", VA = "0x182B87300")] get { return default(RenderBuffer); } } // Token: 0x170000B4 RID: 180 // (get) Token: 0x060002F2 RID: 754 RVA: 0x000039F0 File Offset: 0x00001BF0 [Token(Token = "0x170000B4")] public static RenderBuffer activeDepthBuffer { [Token(Token = "0x60002F2")] [Address(RVA = "0x2B873D0", Offset = "0x2B861D0", VA = "0x182B873D0")] get { return default(RenderBuffer); } } // Token: 0x060002F3 RID: 755 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F3")] [Address(RVA = "0x2B86760", Offset = "0x2B85560", VA = "0x182B86760")] public static void SetRandomWriteTarget(int index, RenderTexture uav) { } // Token: 0x060002F4 RID: 756 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F4")] [Address(RVA = "0x2B84380", Offset = "0x2B83180", VA = "0x182B84380")] public static void CopyTexture(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip) { } // Token: 0x060002F5 RID: 757 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F5")] [Address(RVA = "0x2B84420", Offset = "0x2B83220", VA = "0x182B84420")] public static void CopyTexture(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY) { } // Token: 0x060002F6 RID: 758 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F6")] [Address(RVA = "0x2B853C0", Offset = "0x2B841C0", VA = "0x182B853C0")] private static void DrawTextureImpl(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat, int pass) { } // Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F7")] [Address(RVA = "0x2B85520", Offset = "0x2B84320", VA = "0x182B85520")] public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x060002F8 RID: 760 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F8")] [Address(RVA = "0x2B85BA0", Offset = "0x2B849A0", VA = "0x182B85BA0")] public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F9")] [Address(RVA = "0x2B85960", Offset = "0x2B84760", VA = "0x182B85960")] public static void DrawTexture(Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x060002FA RID: 762 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FA")] [Address(RVA = "0x2B85D60", Offset = "0x2B84B60", VA = "0x182B85D60")] public static void DrawTexture(Rect screenRect, Texture texture, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x060002FB RID: 763 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FB")] [Address(RVA = "0x2B84BD0", Offset = "0x2B839D0", VA = "0x182B84BD0")] public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex) { } // Token: 0x060002FC RID: 764 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FC")] [Address(RVA = "0x2B84A70", Offset = "0x2B83870", VA = "0x182B84A70")] public static void DrawMeshNow(Mesh mesh, Matrix4x4 matrix, int materialIndex) { } // Token: 0x060002FD RID: 765 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FD")] [Address(RVA = "0x2B84D30", Offset = "0x2B83B30", VA = "0x182B84D30")] public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation) { } // Token: 0x060002FE RID: 766 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FE")] [Address(RVA = "0x2B84EC0", Offset = "0x2B83CC0", VA = "0x182B84EC0")] public static void DrawMeshNow(Mesh mesh, Matrix4x4 matrix) { } // Token: 0x060002FF RID: 767 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FF")] [Address(RVA = "0x2B851D0", Offset = "0x2B83FD0", VA = "0x182B851D0")] public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, [DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000300")] [Address(RVA = "0x2B84580", Offset = "0x2B83380", VA = "0x182B84580")] public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, [DefaultValue("matrices.Length")] int count, [DefaultValue("null")] MaterialPropertyBlock properties, [DefaultValue("ShadowCastingMode.On")] ShadowCastingMode castShadows, [DefaultValue("true")] bool receiveShadows, [DefaultValue("0")] int layer, [DefaultValue("null")] Camera camera, [DefaultValue("LightProbeUsage.BlendProbes")] LightProbeUsage lightProbeUsage, [DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x06000301 RID: 769 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000301")] [Address(RVA = "0x2B84120", Offset = "0x2B82F20", VA = "0x182B84120")] public static void Blit(Texture source, RenderTexture dest) { } // Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000302")] [Address(RVA = "0x2B84080", Offset = "0x2B82E80", VA = "0x182B84080")] public static void Blit(Texture source, RenderTexture dest, Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x06000303 RID: 771 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000303")] [Address(RVA = "0x2B841A0", Offset = "0x2B82FA0", VA = "0x182B841A0")] public static void Blit(Texture source, RenderTexture dest, Material mat) { } // Token: 0x06000304 RID: 772 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000304")] [Address(RVA = "0x2B85050", Offset = "0x2B83E50", VA = "0x182B85050")] [ExcludeFromDocs] public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer) { } // Token: 0x06000305 RID: 773 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000305")] [Address(RVA = "0x2B844C0", Offset = "0x2B832C0", VA = "0x182B844C0")] [ExcludeFromDocs] public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) { } // Token: 0x06000306 RID: 774 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000306")] [Address(RVA = "0x2B85790", Offset = "0x2B84590", VA = "0x182B85790")] [ExcludeFromDocs] public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat) { } // Token: 0x06000307 RID: 775 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000307")] [Address(RVA = "0x2B856B0", Offset = "0x2B844B0", VA = "0x182B856B0")] [ExcludeFromDocs] public static void DrawTexture(Rect screenRect, Texture texture, Material mat) { } // Token: 0x06000308 RID: 776 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000308")] [Address(RVA = "0x2B870F0", Offset = "0x2B85EF0", VA = "0x182B870F0")] [ExcludeFromDocs] public static void SetRenderTarget(RenderTexture rt) { } // Token: 0x06000309 RID: 777 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000309")] [Address(RVA = "0x2B86BA0", Offset = "0x2B859A0", VA = "0x182B86BA0")] [ExcludeFromDocs] public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer) { } // Token: 0x0600030B RID: 779 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030B")] [Address(RVA = "0x2B85E10", Offset = "0x2B84C10", VA = "0x182B85E10")] private static void GetActiveColorBuffer_Injected(out RenderBuffer ret) { } // Token: 0x0600030C RID: 780 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030C")] [Address(RVA = "0x2B85EE0", Offset = "0x2B84CE0", VA = "0x182B85EE0")] private static void GetActiveDepthBuffer_Injected(out RenderBuffer ret) { } // Token: 0x0600030D RID: 781 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030D")] [Address(RVA = "0x2B86600", Offset = "0x2B85400", VA = "0x182B86600")] private static void Internal_SetRTSimple_Injected(ref RenderBuffer color, ref RenderBuffer depth, int mip, CubemapFace face, int depthSlice) { } // Token: 0x0600030E RID: 782 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030E")] [Address(RVA = "0x2B864B0", Offset = "0x2B852B0", VA = "0x182B864B0")] private static void Internal_SetMRTSimple_Injected(RenderBuffer[] color, ref RenderBuffer depth, int mip, CubemapFace face, int depthSlice) { } // Token: 0x0600030F RID: 783 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030F")] [Address(RVA = "0x2B860D0", Offset = "0x2B84ED0", VA = "0x182B860D0")] private static void Internal_DrawMeshNow1_Injected(Mesh mesh, int subsetIndex, ref Vector3 position, ref Quaternion rotation) { } // Token: 0x06000310 RID: 784 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000310")] [Address(RVA = "0x2B861D0", Offset = "0x2B84FD0", VA = "0x182B861D0")] private static void Internal_DrawMeshNow2_Injected(Mesh mesh, int subsetIndex, ref Matrix4x4 matrix) { } // Token: 0x06000311 RID: 785 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000311")] [Address(RVA = "0x2B862B0", Offset = "0x2B850B0", VA = "0x182B862B0")] private static void Internal_DrawMesh_Injected(Mesh mesh, int submeshIndex, ref Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x04000131 RID: 305 [Token(Token = "0x4000131")] internal static readonly int kMaxDrawMeshInstanceCount; } }